Eternal Work in Progress
Thomas Viaud
This is a gallery page to display the various games that I've worked on. So far, I've worked on a small variety of games through my school's Game Club and some classes.

Thus far, I've been heavily involved in projects as a Game Designer, laying out the ground work and assisting the other teams where I can. I'm also trying to become a Level Designer, coordinating the layout of a level and creating the area that the players will explore.

These are actually various works that I've developed for the past 4 years, in descending order of most recent to the oldest.

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Upcoming Game Designer. Possible writer, organizer, etc. Hopeful producer.
This is All Systems Go, a science fiction themed, cooperative card game. It's similar to games like Apples to Apples and Cards Against Humanity; the difference is that it's a cooperative experience. This is my current and on-going project that I'm developing, hoping to have it published by the end of the year.
This is a game that I helped work on at Slingo, Inc. called Gold Rush. I helped with some minor design details, such as the flavor text in the game. If you check under the credits, you'll find me under the Additional Design section. (Funny enough, I'm the only one there.)
This is a map that I made using the Unreal Development Kit. I wanted to have some kind of a maze feel to it, hence the middle. Unfortunately, I do not currently have the save file for the game, so there is no build to play.
This is All Systems Go, a science fiction themed, cooperative card game. It's similar to games like Apples to Apples and Cards Against Humanity; the difference is that it's a cooperative experience. This is my current and on-going project that I'm developing, hoping to have it published by the end of the year.
An upcoming section for a rising Game Designer.
Games